I am new to Solidworks and am trying to mate a pair of right angle bevel gears. I am using the bevel gears for the Design Library. Does anyone know of a tutorial on this or can someone walk me through the proccess?
Thanks for any help.
Gear mates do not prevent collision of the teeth, they just make the gears rotate relative to each other. From the SW help files:
"Similar to other mate types, gear mates do not prevent interference or collisions between components. To prevent interference, use Collision Detection or Interference Detection." (I usually don't post what someone else already said, but I'm not sure if the OP read the help yet or not)
I did one example and faked it by rotating the gears so the teeth didn't interfere, then applying the gear mate (all of the other mates were applied first to bring the gears close together).
A good place to start is to look up Gear Mates in the SW Help.
Welcome to the forum.
Here are a couple of tutorials from youtube that might help you.
WORM GEAR MATES
Thanks for your guys' help. I have tried all of the suggestions and cant get it, it seems like I am missing something. Would it be possible for someone to upload a quick example?
Go to youtube and search and see if there are
others besides the ones I gave you.
Can you post your parts?
Thanks Scott. I've been beating on this for the better part of a day and viewed quite a few videos before posting here for help. I think I must be missing something obvious. I'll try to post an example in a moment...
Thanks for taking the time to look at this. Attached is a very simple assembly that shows the mates I've set up (as outlined in my post below). This seems like more work than is being done in all those youtube videos, is this a correct method?
I am sorry I never was able to get back to you, but I am glad that Mark
was able to provide you with what you were looking for.
No worries, thanks for your time.
Let me be a little more specific...
If I place two gears, from the toolbox, in an assembly and try to simply constrain with the "Gear" mate, the parts are not fully constrained. For instance, I can still drag the two gears away from each other. I can constrain the axis of the 2 gears to a specific distance by manually entering the pitch diameter, then constrain the faces of both gears to be coincident, then constrain one of the gears to the origin to fix the gear train in place. After those constraints are made, I can rotate one gear and see the other gear follow, though depending on the original rotation of the two gears prior to the Gear mate the teeth may not be meshed.
I guess I'm wondering if it is always necessary to layer 3 or 4 constraints onto the gear train. I can see the logic to that, but based on the help file and the videos I've uncovered on YouTube it seems like I'm doing more work than necessary. In the examples, it looks like "drop in 2 gears, click gear mate, and voila!". An example file would great, if possible (I know everyone is busy), but then I could inspect how the mates are constructed to achieve the desired result.
Thanks again to you all for your time helping a newbie find my sea-legs.
Thanks Mark! Great, so the mates I was setting up were correct and the gear mate just adds a relationship of rotation. I thought I was missing something fancy to make it more automagical. In hindsight, looks pretty obvious I guess.
Thanks again for your time and help.
p.s. I really appreciate those files, big help to see the mates you used.
I haven'y looked at the videos, but i suspect the drag n drop to be using mate refernences and or smart mates. both good things to look into if you are going to be using any particular library file frequently - not really worth the time if you only use them occasionally.
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