i designed a box for kitchen then i have problem for real scal of back ground picture how can i put real scale ?
I usually just model the items I use for scale.
Don't do it with a background image. Model a ruler to scale and put it in your assembly.
SSSSSS, you can correct me if I am wrong here, but I think what you are asking is how do you scale the background image so that it looks like your part is in the kitchen? You want to see what the part looks like hanging on the wall?
Your not looking at just providing a sense of scale / size of the part, which Dan is refering to?
I dont' know how to scale / adjust the image, but I think I understand your question.
I would suggest creating a solid model of a wall. Make the wall to scale. Then apply the "background picture" to the solid model. Create an assembly with the wall, and your component. This way everything is to scale.
i took a picture from wall in real condition and i want to check my design for assembly in the kitchen. then render the file.but when i import the picture i can not use from this picture for comparing my assembly
You have to convert the picture/photograph file to jpeg or png then reapply the decal to the face you have made to scale. (RGB format)
i want to check my design in the real picture then chenged some mistake.. is it possible? in the kitchen picture i want to compare my design with wall. i send you my file can you tell me how can i do? (assembly file is assem 1 in wall picture each brown stone is 30 cm)
You just want to display your picture, without distoring it's original aspect ratio? Or not scale the size of it at all? If you keep the aspect ratio (which you can do) then you can just modify your camera position until the scale of your model is correct (with an eyeball test).
To NOT scale your background aspect ratio, you have to add a camera.
1. Add your image as your background image to your scene (edit the scene from display manager, not the tools options way)
2. Add a camera feature
3. Modify the Aspect Ratio of the camera to "Use background image".
4. Activate/View through the camera and the background image will not be distorted.
The key is to use the camera controls in step 2, to also frame your model relative to that background. Not sure if this is really what you needed or not, but might help.
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