i am testing clear materials.
i have just noted that a "glass" material on an object took 57secs to render (800x600px) vs 37minutes for the same part in "clear plastic".
i would have imagined that the "clear plastic" has no or limited refractions and would have rendered even faster than the glass.
anyone else find this? any explanation?
i am also using keyshot. it has a material called "window" which uses limited refractions similar to a clear plastic.
as a side note, Keyshot to render the same scene, was about the same render time for the "glass" material in Photoview, maybe a little quicker but not much.
BR
Mitch
Hi Mitch,
A number of things affect performance of rendering clear materials. Index of Refraction actually has a very minimal impact on render performance. The clear plastics we provide fall into 2 categories which result in them being slower. They either use some amount of fixed Subsurface Scattering. SSS has a dramatic impact on performance in any rendering system. Or they use a blend of real diffuse amount, and less than fully transparent which slows down ray traced calcuations. Glass, by default, will render as 0% diffuse and 100% transparent which is very quick.
If you truly want a clear plastic with no tricks, start with a high gloss plastic, set transparency to 100%, IOR to 1.0. and diffuse to 0. Save that as a custom appearance to re-use.
HTH,
Ron