I want a constant material color with no light emisivity. What is the PV360 equivalent settings? If it is possible....
Start with a Low Gloss Plastic.
Then just set the reflectivity from 0.005 to 0.0 entirely.
Set specular amount to 0 as well (in case you're using physical lights in your renderings)
In 2012, you should see some additional appearances coming along, one of which is "Solid". Just color, no specular, no reflection.
OK that is what I have found can work, but the surface will recieve some shadows which I do not want. If I turn on light emissivity then the surfaces around this object will get more highlights, reflections and such that I do not want. Let me know if there is anything else I can do until 2012.
Ahh.. You want to control an individual surfaces ability to recieve shadows a well??? Am I understanding correctly?
Yes that is correct. The graphic guys are going to place the flat graphics on after I do a rendering with no decals. If the graphic area is a constant color it is easy for them to crop and replace. Is there a way I can extract an alpha channel for specific parts of an assembly in the contect of the assembly like in Modo? Or other way to do this?
You could use the matte black or matte white appearances from the studio folder. They should give you what you need.
Does this mean the suggested fix really isn't delivering the equivalent of "constant" from PhotoWorks? Or is it?
I'm interested in this because sometimes I'll have a traced logo (or other similar thing) in SolidWorks that's nice for outputting in high-resolution raster format directly by rendering. Shadows or non-constant colors for this purpose would be a bad thing. (I can sometimes even render a logo in SolidWorks and then later create a decal from that logo for another rendering on-product.) It would be nice if this functionality remained intact.
The matte apperances will work for this Jeff, they are black and white by default but you can change the color. The just show color, no illumination, shadow, reflection etc.
I do not see Matte in the studio folder (misc/studio materials/). I only see Matte under rubber.
SOB, your right. They didn't make it over from 2010!
SolidWorks....can we please have the matte black and or matte white apperances added back into 2011 in the next SP?
There is a workaround if you want to give it a try but you'll have to sacrifice one of your preset appearances (one from the studio folder will probably be missed the least) and you'll have to have access to your PV360 folder from 2010 found in C:./program files or program files X86 if you have 64 bit.
If you have this let me know and I'll give you the run down.
Yep. I have 64 bit with both 2010 SP5 and 2011 SP4 going. Thanks rob. So it is not as simple as listing out the settings?
I don't think so.
Go to C: program files (x86) and then to then your SW 2010 install folder. Once there go to Photoview 360/resrc/presets/materials/miscellaneous/studio material/white matte.lxp
Copy this file to some location and rename it to the appearance you want to overwrite in 2011. For example "white wall.lxp"
Once you've done that go to c:program files and then to your SolidWorks 2011 install folder. Once there go to Photoview/resrc/presets/materials/miscellaneous/studio material/ and drag and drop the renamd lxp file into the folder overwriting the orginal.
Now your "white wall" appearance in 2011 will really be White Matte from 2010.
I don't think you need to do all that.
I admit we missed out on those matte appearances in the studio folder (they got added for PV standalone by Luxology and we never previously had them in SW). Easy to put back which we'll consider.
But all they are is an appearance with nothing but a small amount of luminous intensity. 1.0 to be exact. Everything else set to zero.
Now, some appearances have some behind the scenes trickery so I would always suggest starting with something very simple like a High Gloss Plastic. This is a very basic shader. Then edit the illumination and set everything down to 0.0. Set Luminous intensity to 1.0. Done. See attached. Is this what you need????
BTW, since it's not obvious in the image, the two colored blocks are sitting on top of another larger block. That larger block is the one I've applied the custom appearance to.
Ya that looks good in this example. I will have to try this with graphics set to "use material properties" on that top surface but it looks good so far.
Ron, are all the surfaces on the blue and red blocks set with the method you described? There are two on the red block that look "constant", but the front face looks shaded. All the visible surfaces on the blue block look shaded. With the older "constant" setting, you'd see only the outline of the block's silhouette shape with no discernable differences from one face to another.
Jeff there are three blocks in the scene.
The red and blue blocks are sitting on top of a third block that has the constant appearance applied.
You can see the third block in the SW window with the blue selection highlight on it.
More difficult to see in the PV360 window because there are no shadows cast on it. It is tan/biege in color, which is different then the greyish background.
Right. I only used this on the bottom block, the one that the red and blue ones are stiting on top of. The red and blue are Low Gloss Plastic. You can see the shadow cast onto the blue block, by the red block, from a directioal light above/right in the scene. No shadow continues onto the bottom block they are sitting on.
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