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Re: how to read ures scale in simx
Chris Michalski Jun 24, 2011 8:58 AM (in response to Scott Cole)this was addressed in another post (somewhere, I'm not sure where so I'll answer instead of taking time to forward that link)
U is the vector representing the displacement from the original location and RES is the resultant or length of that vector. So the value is the absolute length of displacement of each node.
The E represents scientific notation (10^) so 1E-30 = 0.000 (30 zeros total) followed by a 1 and 2.241E+2 = 224.1
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Re: how to read ures scale in simx
Scott Cole Jun 24, 2011 9:44 AM (in response to Chris Michalski)so i made a beam. i put 5000 lbs in the middle. the ures max is 1.280E-.001, the scale factor is 83. so does this mean that the meam deflected .0128 inches in the middle? is the .0128 the actual deflection or do i multiply that times the scale factor? is the scale factor just for the animation?
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Re: how to read ures scale in simx
Chris Michalski Jun 24, 2011 9:53 AM (in response to Scott Cole)E-1 means 10^-1 so you only move the decimal one place so the deflection is .128 not .0128
The scale factor is how much it exaggerates the model. In simulation (instead of simulation express) you can change this factor so that it doesn't look you're testing a wet noodle.
In this case the picture would look like your deflection was actually .128 * 83 = 10.6
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Re: how to read ures scale in simx
Scott Cole Jun 24, 2011 10:02 AM (in response to Chris Michalski)awsome, thank you
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Re: how to read ures scale in simx
Anthony Botting Jun 24, 2011 10:30 AM (in response to Scott Cole)Hi Scott: I'm a little bit late but here's a link to a 1.5 minute video explanation of URES calculation components at GoEngineer's Channel. We are adding simulation videos at an average of one per week. I hope it helps, even if just a little:
-Tony
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Re: how to read ures scale in simx
Kevin De Smet Jun 24, 2011 12:06 PM (in response to Anthony Botting)I'm enjoying those series, it's enjoyable to see them really delve into the meat of things! It's not exactly "The Sketcher 101".
As for the question, if you don't like scientific notation (i don't really unless values are either really large or really small) you can go and activate your Displacement Plot and double-click the colour legend on your screen, under Position/Format you can see Scientific and choose another option, increase or decrease your decimals if you want right underneath there.
You may want to change your units too depending on the results, that's on a different screen, double-click on your Displacement Plot in your tree and set your units to a more meaningful one that won't make the results 0.0000001 nor 100000.
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