Hi all
I was wondering how other people analyze the effectiveness of lightpipe designs?
I have designed a one piece instrument front out of clear polycarbonate, which has lightpipes moulded into it to transfer SMT LED light to the front to illuminate symbols on a front adhered decal. We made a prototype machined out of polycarbonate which showed problems of light transfer into adjacent symbols, so I've changed the design based on some 2d "raytrace" sketches using equations to calculate refraction and internal reflection, and want to virttually test the result before I commit to new prototypes.
I tried to test it by placing point lights into LED models, and doing a final render, The problem is that Photo view doesn't seem to be very accurate about internal reflections and I get a general glow rahter than any sort of accurate representation.
Is photo view the right tool?
if not what would others suggest?
if it is , what am I doing wrong?
here's a view of the result.
There is one lit LED for each group of indicators, ie of the left three, only one should be lit, and of the right four, only one etc As you can see there is just a general glow illuminating every thing around.
Any suggestions?
Thanks
Graeme
Hello Graeme,
A good place to start is to do a quick search on the forum for "lightpipe" or "LED simulation". You might notice the "More Like This" tab next to your post which has a few of the threads I would reference (Re: Application for Lightpipe design and Re: Realistic LED simulation").
I do not use PV360 although it looks like a useful tool. Rendering software and simulation softwares share a lot of the same basic methods for calculating light output but there are significant differences which is what you are seeing in your model / prototype. Rendering software is intended to show how you would like the product to look; simulation software will show what you are going to get like it or not! There are several softwares available and you can find the marketing blurbs in the SW partners listing. I use OptisWorks Add-In for SW for the type of work you are doing. There is also ASAP Breault which is the only other software besides Optis that works within the SW environment. Lightools requires that the model be exported via a bridge between the lighting simulation software and the SW environments.
For a project like yours I would construct a physically correct model of the system right down to the last detail of the source including material properties, etc. Some physical elements can be suppressed during the development until you get close to the results you want in order to speed up the process but ultimately the more detail without introducing error the better. The simulation results can be used to optimize the system and once complete can be used to update the rendering.
Harold