I have a part that I am trying to put a round on. It's a fan blade with a cylinder body. I can't get a round to go. Can someone look at it and tell me what I'm doing wrong and look thwe model over if you know a better way ?
I made the fan blade as a loft.. CAn I make a solid from the loft surface, or do I need to knit it ?
Just taking a quick look at it, whenever you see the blue edges with surfaces, that means that something isn't knitted together. With that said, a quick solution I did was to create an offset surface at 0.00 mm from your internal boss and then knit the lofted blade and the boss offset surface and you can create a solid when you do so. Next, just go in and add a fillet as a solid feature. I have posted your file with these changes.
I'm sure there are other ways, but this was my 2 minutes worth of tweaking.
P.S. What is the fetish these days with skulls? There are skull tattoos, skull tee-shirts, skull coffee mugs, skull whatevers? Just curious, not judging.
I believe there is a geometry issue at your combined solid intersection in that SW is interpreting the intersection of the two faces in such a way that it wants to place the fillet on the inside of the lofted surface (as if you would if you were to remove the center boss and then fillet that edge of your lofted surface where they intersect). I don't know why it does this sometimes, but it seems to do so more when you have combine features that are line to line type of geometries.
Your knit feature made it a solid.
I just used a face fillet and selected both sides of the blade. I'm unsure about the rules for selecting multiple faces for face fillets. I thought that it didn't make a difference if you selected multiple faces, but apparantly it does, because the fillet doesn't work with just a single blade face selected.
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