Cameras, Environments, Backgrounds, and the SolidWorks viewport.
OK, it's not a Friday. But I'm a bit behind and I'll be out of town this coming Friday so here you go.
Picking up in a bit more detail on some recent forum threads on the topic of cameras and the visible portion of environments. After I completed this, I realized I could have added a few more minutes on the other advantages of cameras, namely depth of field and animation control. That'll have to wait though. Keep any suggestions rolling in...I have a running list of them all.