In previous version of PV360 (i.e 2010) I have had great success with glass appearances and adjusting the levels on them. However, I have noticed in the newer version that there seems to be some issues.
The example I have put below is a watch, with a glass screen set about 1-2mm from the dial face. It seems that when anything with a glass appearance is set close to another part, that a "mottled" appearance results. This does seem to be the glass that is causing the problem, as if you remove the glass from the render, the underlying appearance renders normal.
I have spent a fair amount fo time adjusting the settings within the glass appearance, and even tried loading in a saved glass from a previous version. It makes no difference. The effect is reduced if you alter the distance between the two objects.
I wonder, has anybody else witnessed this at all. Example below:
I'm hoping the problem comes across on this image, the easiest way I can describe this is that it sort of looks like a cloud type "texture" is appearing on the watch face. You can see it a bit more on the yellow dial. If the glass is removed, this effect does not happen.
has anybody got any ideas as to what is causing this?
Cheers, Ed
Ed,
I have/had the same problem, but this was in 2010. I havnt done any enders in 2011 yet where this problem would normally happen, will try and test. Never found a solution, I think I did post on this issue before, and I wil try find the thread. See pics below of renders where I have had this happen.
Sorry I cant be more useful!
Look at the surface behind the glass.
As you said, if you put the glass touching the face behind it it seems to help, but obviosly you cant always change your whole model to do this.