Rotation about 720°

Discussion created by Guest on Oct 11, 2005
Are you using an angle mate to rotate your component? If so, the reason for the reversal of direction is that Animator is interpolating the numeric value of the angle mate, and you're going from 360 to 120, not from 0 to 120. The way to solve this is to insert a key with an angle value of 0 just after the key with an angle value of 360. Right click on the key, and set the interpolation mode to "snap." You can zoom in on the timeline and get the two keys very close together. That should give you the right result as it will reset the angle value when the rotation cycles, without actually moving the component backwards.

If you're not using angle mates, let me know and we'll try to figure out what's going wrong.