it's possible move the spoon over the table as the attached image ?
What version are you using? also, could you post the spoon, and i will try.
Attached the spoon.
I'm using SW2011 SP3.0.
Ya, you can do that just have to rotate environment and some adjustments
I had used this same way you trying to use...see attached file
Try do it with the sppon though, there seems to be something funny with it.
First thing i face opening photoview after so many days is SolidWorks crash
I aint having a good monday either...
See my other post.
I tryed to rotate, but the spoon remain there, change only what is showed after the spoon.
Very nice your render.
Yea, same problem is here too..
and option for make that view near to us is not there ..I think till now
Try render on other location till we Dig this problem out
The short answer to your question is, no. You cannnot arbitrarirly place geometry within the environment, or fit the environment precisely to your geometry. Anything you would do to achieve this effect would be restricted to the specific environment itself and woudl just be an approximation.
To explain this in detail requires an explanation in how environment mapping works, what an environment actually is, how an environment and a background work together and what the difference is, and how cameras work in OpenGL.
You can quickly do some approximations, like what was shown with the mug or what I've attached here. But again, you are restricted as to where you can "locate" an object.
Watch this forum space for a future "PhotoView Friday" post where I host videos on rendering topics. (You can see the first one here: https://forum.solidworks.com/message/213318#213318). In the future, I do plan to post a detailed video on this very topic of environments/backgrounds/cameras.
I'm connected to your PV friday too and I've learned a lot.
In my case, how have you aproximated the soon on the table ?
You have add an image for this situation ?
Can you explain how have you obtained this positioning ?
Did you tried using PAN along with rotating the background.
No, no extra image. And there's no real trick. You just rotate around and pan/zoom until it looks right.
There's 1 caveat/gotcha. It works best to dial in, if you use a camera feature. Add a camera, don't worry about the settings, switch to the camera view, then RMB and uncheck "Lock Camera". Now you can rotate/pan/zoom just like normal but via a camera feature. Doing this locks the environment size down, so when you zoom, it's as if you're scaling the object.
What you're actually doing is moving the camera away/toward the model while maintaining the camera field of view. The result is the environment doesn't appear to scale, and just the model does.
Where as when you are using the standard SW viewport controls, zooming in/out actually decreases/increases the field of view. The result is that EVERYTHING the camera sees (including the model and the environment) scale.
I made a quick video to hopefully explain this more clearly...
thanks, this is very helpful. You cant beat a video for explaining something!
sorry if I thank you only now, but there are 8 hours difference from you and when you work I go to sleep.
Very useful video and now it's all clear.
I will attend the next PV Friday.
Glad it helped!
Someone else just mentioned "depth of field" for a PV Friday topic, which relates well to this entire concept of cameras and backgrounds.
Alessandro - your spoon model also highlighted a couple other interesting "issues" related to geometry placement in scenes, and shadows, and related... With your permission, could I use the Spoon model when I create the next PV Friday video. I think I'll consider covering all this in more detail, what the issues are, how to deal with them, and DOF.
The spoon I think to remember came from some samples files in some old Biasotti ppt.
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