Why is 3Dvia so slow when saving large files and seems to crash often when saving?
Is there anyone out here that can help with Composer questions?
How many parts/actors? I haven't had any problems....yet. But then again we are fairly new to the program as well.
Well good question... not sure about the actors I don't really remember making any per say... I was shown by our VAR to make "Selection Sets", then take camera pictures and add them to a time line.
Is that not the proper way to make an animation?
Is there a way to show the amount of actors you have?
Thanks for the reply!
Actors = parts. So however many parts you import from SW = the number of actors (down to the part level)
Selection sets is the way to go. I usually start sets to help with the explodes (not into the animation stuff too much. we don't want to show everything this software can do). Then I peel away by hiding sets, creating the next set, lather rinse repeat. Almost creating the explode in reverse order. Do you know about reversing the timeline in animation?
No I do not know about Reversing the Time line. In my example I didn't need to reverse it,but I did Need to repeat my process and it wouldn't let me copy the process I had to re-add each image for all three repetitive moments. I am sure I am missing something
I also can't seem to add a part to the Selection set after I make it. Any time i have tried to drag a part to a newly create Selection set Composer hangs and dies... every time. Any solution on that one?
Our VAR has poined out I imported my assemby in as Bodies, insead of the option "Merge file into one actor per part". He thinks that will speed me up... not sure what its going to do since I have already imported it?
As for the number of Actors = Iknow its into the hundreds... Have not had a chance to check it out.
Here is an email I just got from our VAR and his solution from SW fixed my save/load time:
Solution Id: S-047109Why does it take a very long time to open or save an SMG file even when the SMG file size is small (10 - 50 MB)?The SMG file is actually a package of files that are compressed. Each SMG file consists of the following files: .smgGeom, .smgSce, .smgView, .smgXml and a lot of small JPEGs which are the View previews. The SMG file may be small even if some of these files are very large because they are compressed. To see if the file size of these components is causing poor performance while opening or saving, perform a save as the "3DVIA Composer product (.smgXml)" file type. This will save out all of these files separately. .smgSce which holds all of the animation information has been known to get very large if views that contain a lot of actors get dragged into the animation timeline too many times. This creates a key for each actor which is a lot of information if a model with a very large number of actors is used. To work around the problem, use the "Clean unused keys (optimization)" option in the Animate tab. This can drastically reduce the size of the .smgSce file and improve open and save times.
I hope that helps if you have ever seen anythng like this yourself or will in the future.
Here's my import settings which seem to work well.^^^
Like I said I haven't really done any animation since the class, so I don't know how large the file sizes get. We might get more into that later bu we don't want to overwhelm people with the dog and pony show quite yet. I just mentioned the reversing of the timeline so you could do all of the exploding (peeling apart) and then reverse it to show assembly steps = a little less frustrating.
If you rotate your assembly the actor count will show up at the bottom of the viewport....just don't let go of the middle button.
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