Is there a way to get the Depth of Field Blur to apply to the environment when using the environment as the background? The environment I am using isn't an ultra high res HDR and I want it to have the depth blur applied to it to hide the pixilation.
My recommendation would be to apply a blur to the environment in photoshop. Also - it is not necessary for the background to be ultra hi-res. As a matter of fact, there is a web site that developed a concept a few years back where they use the high res for reflection only and a very low res - very small file size for the HDR - lighting etc.
Here is an excerpt from their site.
Since you want the background plate to be blurred anyway, it might just be easier to do it in Photoshop.
If there is a specific angle or if you are working with a spherical image, you might just hide your part and render only the background on the angle you want. Then save that out and take it to Photoshop and blur it.
Then render you part and save as a png. That will crop out the environment...then you can recompose the two in photoshop again.
Assuming you have photoshop or some other image editing program.
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