Hi guys im new to rendering, i cant seem to get very high quailtiy, even if i set the "render quaility" to Maximium it still does not seem to work, maybe im just missing a setting somewhere,
Any help would be great.
I would start with the settings in the pic.
I wish i could get the option
in photoview 360 all i can get is this.
as you can see the i have the options of Good,Better,Best,Maximum. which is probably the worst selection of options ever.
When you say 72dpi, are you getting this info from your image editing program? The dpi (dots per inch) is mainly used for print. In other words, if you have an image size 1000h x 1000w - dpi doesn't mean much until you print it out. When you print it out, then the dpi determine the size. So 72dpi of the 1000x1000 size image would be 13.89" x 13.89"....if you printed the same image out as 300dpi, then it would be 3.33" x3.33".
Image quality can mean a couple of different things...but based on your topic heading, I assum the image quality you are referring to is when you look at the image?
If that's the case, you could increase the size of your image by going to the Render Tools tab and looking at the "options" tab. There you will see the output image size.
i see what you mean about DPI, but i dont know how else to discribe it,
Doing a image at a normal size, (1024x768) even on maximum gives a poor result, and yes when you look at the resulution in a editing program its telling me that it is 72x72 resulution/dpi whatever.
the only way i can get decent kind of quaility is to do a image 3500-4000 wide. just so you have some kind of decent clarity.but of course its a massive size and the same DPI/resulution.
i found out, if you render the file to TIFF, BMP and PNG-File it is automaticly rendered in 300 dpi. i do not know why.
i miss the option to render in file with customed size and dpi from Photoworks too.
The option still exists in PV360. Go to PhotoView 360 options which can be found in the pull down menu or on the upper right of the display manager and at the top of the property area you can input (or choose from some preset) image size, DPI and default file type for your output.
Really you're only concerned about the image size in pixels as Paul explained above. DPI is only relative if you're going to print your image.
Also, when you open a file in an image editing program (PhotoShop, Corel, etc), especially a jpeg it defaults to a value of 72 DPI so no matter how large (pixel size) you save the image you will see 72 DPI. The image size will just be adjusted to match the 72 DPI. Basically if you want to print an image on an 8 x 10 page then you want the pixel size to be approx 2400 x 3000 (8 x 300=2400, 10 x 300=3000). If you opened that image in PhotoShop it would list it at 72 DPI with a size of 33.3" x 41.6" (2400/72=33.3, 3000/72=41.6) The image size itself is no different (2400 x 3000 pixels), it's just being displayed differently based on the math. If you type 300 in the DPI box in PhotoShop you'll see the size changes to 8" x 10"
Am i missing something here, I dont have any options for DPI when rendering in PV360..i'm using SW2011, SP2.0.
Another way to look at this is quantity vs quality.
So far we've been talking about the quantity of the pixels....2000 x 1500 etc. The other thing you touched on with good/better/best is the "quality" of the pixels.
If you don't have enough pixels (quantity) then the quality can still be low no matter the setting. However, when you increase the size, then the quality becomes more important. For example...an image that is 320 x 200 will not look great even if you crank up the 'quality' settings to "Max". On the other hand, if you have a "hi-res" image say HD 1920x1080 with low 'quality' settings, the image will be 'noisy'.
All that to say - if you put your image size around 1280 x 720 and render it at 'best' quality, it should come out pretty decent. However, this depends if you have and transparent material and/or shiny reflections in the scene.
Render something out and post it here...we'll take a look at it and see if there are some tweaks to making it better.
Lot's of times, you'll find that the tweaks are perfromed in lighting.
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