Have you seen the list of tutorials out there for surfacing?
Three part Razor demo:
Boat Hull Demo:
Game Controller Model:
Boundary surface Spoon Demo:
Might I suggest the Razor and Game Controller first. They are probably closest to what you need.
To answer your question directly, I think your sketching is probably in the right direction. I would start with using boundary surface through the main part (meaning the mid-section, where it ends is ambiguous). Then fill the ends with the filled surface tool. If I get a chance after lunch I will try and look at your part and post a sample. Unfortunately I am very busy and might not get a chance.
Charles thanks for sharing them
Matt Lombard modeled a somewhat similar seat in his blog:
I would stay away from Freeform and probably use Boundary Surfaces for most of the areas, with Fill where needed.
In addition to the stuff that Charles mentioned, Matt's SolidWorks Surfacing Bible is a really good resource and cheap for what you get. Another resource that might help are Ed Eaton's Curvy Stuff tutorials:
They go back quite a ways, so they don't cover newer stuff, like Boundary Surface, except for a little bit in the latest ones, but they give a good grounding in the basics. You can usually use a Boundary Surface anywhere that you would have used a Loft, although there are some special cases that still require a Loft and sometimes a Loft will work unexpectedly better than a Boundary Surface.
The main trick to a project like this is visualizing how to split the surfaces up into the best pieces to make the software work best.
Thanks guys for the advice, really appreciated.
It sounds like I need to gain a more thorough understanding of the different ways to approach this, and what would be the best approach in the different situations. I will try the tutorials, and then come back to you on how successful I was... hopefully very!
Do you have a front view jpg by any chance?
Might be worth checking out Matthew Perez. He usually does tutorials and another thing is he defines his models. Most people don't understand the parametric uses of solidworks.
Unfortunately I dont have the front jpg, and I am not even sure the other two views snipped from the catalogue) are anything more than a hand sketch to give general information. I could possibly do a few narrow perspective photos from the real thing, to generate the three images.
As far as Matthew's surfacing tutorials, I fully intend to go through the Camaro one at some stage. I will have a look some his work good and proper.
Nice, just post some decent images up .