I'm fairly competant at surfacing, however, it's not my strong suit.
My client sent me a design concept in a 3D model. Don't know the origin, perhaps 3DS Max? Doesn't matter. I only get the STEP geometry. From this, I need to make a mold for a rubber skin. I also need to add some features for snaps, fasteners, etc. I used STEP body to copy surfaces using offset surfaces with thickness set to zero. Then I hide the original model view so I can work on the features I need to change.
My problem is that on the model there are fillets (that I don't copy in the surface copy process) and design features to give it cosmetics and regions. I need to fill those in order to create my models. Then I can trim etc. The software they used however is not as verbose as SW and when I try to blend them together I can't get a smooth nor meshed surface to make my final thickness to 3mm solid.
Help? What I need help with is; fill the gaps. Knit to create a single body. Thicken outwards to 3mm.
The file attached is a small section because this is proprietary and not ready for public. Thanks in advance.