Hi there,
I'm building a multibody part with 3 parts:
PCB solid body
Top Enclosure solid body
Bottom Enclosure solid body
The PCB has components that drive enclosure ribs / holes etc.
To build a well-made model parametrically, can I simply use the surfaces on the PCB solid to drive the dimensions on the enclosure, or should I use those surfaces to create reference geometry such as a plane, and build my enclosure features using the reference geometry?
I see that if the specified part were to change, I'd have to change the component, which would introduce a new face, which would break those links.
Any other issues to consider when approaching these types of references?
Thanks
Travis
Travis,
You'll probably get a number of conflicting replies here. Personally, I try to limit my use of features in bodies being driven by features in other bodies or parts, for the reason you noted, that features may break. Another reason to limit the parent/child relationships is that many people like to break the links between parts when the design moves into production, so that someone unfamilar with the design can't inadvertently change a part model by changing another part. The less such features you have, the less to deal with and the lower the likelihood of problems. I like to use planes and sketches as masters to drive all of the features where I can. If you are designing the PCB from scratch, then I would have a master sketch with the outline, mounting holes, connector locations and other details that interface with the other parts. You can make that sketch a part and insert it into the PCB and each of the other parts.
Jerry Steiger