i am having a hard time making many renderings look realistic because of this issue, see attached pics. in roughly 50% of the standard scenes you get environment reflections that come through the floor and create a glow on the bottom of the part. It looks wrong because obviously the areas up against the floor should be dark not bright. rotating the environment doesn't seem to do anything, just moves the shadows and other reflections around, but the bottom highlight is still there.
anyone else noticed this? why doesn't the floor block the environmental reflections from highlighting the bottom of the part? this seems like a glitch but maybe i'm just doing something wrong.