This is a little tricky in PV360 because the primary lighting is done with the environment (indirect)....in other words, there is no direct lighting (i.e. spot, direct, point etc).
Obviously the indirect lighting is very diffuse - which generates very diffuse shadows. You are going to have to add light sources to get it done.
However there are 2 options that I can think of...
1. USe geometry to light it: (not totally sure if this will work)
Put a plane just off camera facing your geometry.
Give it a light material and crank up the luminosity (Select the panel then go to the materials window > advanced tab > you'll see it at the bottom in "360 properties"
2. Get someone with modo to put a direct light in your scene and you can render it in PV360 - even if it's a modo (.lxo) file. This will definitely work. Feel free to shoot me an email if you want some help here. paul (dot) mccrorey (at) mccroreydigital (dot) com
You may try adding a floor in SW...this will cause some problems in the background where the floor 'ends' however, you might could clean that up in 'post' (photoshop)
Or you could make your floor a large studio like floor with a curved surface curving up out of the background.
Hey Steve,
This is a little tricky in PV360 because the primary lighting is done with the environment (indirect)....in other words, there is no direct lighting (i.e. spot, direct, point etc).
Obviously the indirect lighting is very diffuse - which generates very diffuse shadows. You are going to have to add light sources to get it done.
However there are 2 options that I can think of...
1. USe geometry to light it: (not totally sure if this will work)
2. Get someone with modo to put a direct light in your scene and you can render it in PV360 - even if it's a modo (.lxo) file. This will definitely work. Feel free to shoot me an email if you want some help here. paul (dot) mccrorey (at) mccroreydigital (dot) com
Paul