I have a render job were I need hard sharp shadows, I'm struggling to get this effect in PV360 any suggestions?
This is a little tricky in PV360 because the primary lighting is done with the environment (indirect)....in other words, there is no direct lighting (i.e. spot, direct, point etc).
Obviously the indirect lighting is very diffuse - which generates very diffuse shadows. You are going to have to add light sources to get it done.
However there are 2 options that I can think of...
1. USe geometry to light it: (not totally sure if this will work)
2. Get someone with modo to put a direct light in your scene and you can render it in PV360 - even if it's a modo (.lxo) file. This will definitely work. Feel free to shoot me an email if you want some help here. paul (dot) mccrorey (at) mccroreydigital (dot) com
Thank you for your thoughts, I tried adding a light panel, this cast better shadows within the model but the floor shadow is unchanged.
You may try adding a floor in SW...this will cause some problems in the background where the floor 'ends' however, you might could clean that up in 'post' (photoshop)
Or you could make your floor a large studio like floor with a curved surface curving up out of the background.
Not great, I'll have to try and remember how Photoworks works
Photo works doesnt exist in versions past 2010, fyi.
yes, I've heard. Is there anybody using 2011 pr1 know if there is more control over shadows.
Yeah - this is a case of PV360 just not having access to all of the controls...
Oh - you could do it in 2011...not sure why this escaped me. You do have access to those lights in 2011.
Or - there is the option of having a modo user drop it in for you.
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