I seem to remember this working a bit differently - after profiles were picked you could ( tweak ) the way the shapes reacted with ( weights ) or tangents...?
Am I thinking older Inventor or Mechanical Desk Top Maybe.....???
I am merging very different geometry together in a pretty small distance. ( like a miss shaped funnel ).
I get some what symetric shape flow, but strange twists will show up in one corner out of four.
And when I slice the graphic there are humps & bumps were I want a smooth flow.
Is there a rule in SW to optimize the flow of different shapes together...?
Thanks In advance for any advice or tricks