I need to produce a rendering of a knitted mesh object. As nothing is suitable in the supplied appearances is it posible for me to take a picture of the mesh and import it into my rendering. If so how do I do it.
Thanks
I need to produce a rendering of a knitted mesh object. As nothing is suitable in the supplied appearances is it posible for me to take a picture of the mesh and import it into my rendering. If so how do I do it.
Thanks
Assuming your mesh holes go all the way through and you'd want those areas to be transparent so you can see what's behind them........then no, you can't do this with PhotoWorks or PhotoView.
If you want to just show the mesh without the holes being transparent you could create a material using the mesh image. In 2011 you could also use the mesh image for displacement so it didn't look like an image applied to a flat surface.
The better way to do this so it looks realistic is to use other rendering software (modo for example) that will allow you to use the mesh image as a stencil and displacement which will give you a very realistic effect.
Thanks for prompt reply.
I just need a mesh pattern on the surface.
I planned on taking a jpeg of the mesh (the mesh being monel wire approx 0.15mm thk knitted together and is built up in layers) then putting it into the materials directory. It obviously isnt that easy. Do you have the method of getting it from camera to model if you dont mind.
Thanks again for help
Actually that's easy.
Apply a stock appearance (material) with a texture (some of the woods, stones, metals use images) to your face, part, etc. Then edit the appearance and in the color tab browse out to your wire mesh image. The texture on your geometry should update to the wire mesh. Before closing the editor save the appearance as a new name so you can reuse it.
Actually that's easy.
Apply a stock appearance (material) with a texture (some of the woods, stones, metals use images) to your face, part, etc. Then edit the appearance and in the color tab browse out to your wire mesh image. The texture on your geometry should update to the wire mesh. Before closing the editor save the appearance as a new name so you can reuse it.