Is there a way for SW to tell me the number of polygons and vertices in an assembly?
I am uploading some files to TurboSquid and it is asking me for this on each model I upload.
Any help is appreciated.
I dont think so, because the objects of solidworks, is NURBS and /or Bezier. And for read mesh property you can convert to outher format - for example (vrml) and next You need program that reads this format for example Blender.
Another way you can make simple simulation where object is converted to mesh and create rapport, but this depends on quality of mesh that you wear into simulation.
What format are you uploading?
I am not sure I understand what you mean by Polygon in the context of the model. If you meant faces, you can calculate those. Same for edges and vertices.
1. You can select all the edges in your part in HLV using the Edge selection filter. Now if you activate the measuring tool, each item will have a number assigned. Just see which one is the highest. You can apply the same procedure for faces or vertices using the appropriate - filters and any command that uses them as a selection set. Measure tool works well.
2.. You can get a report of the number of faces and edges using the Geometry Analysis Tool and using large numbers.
I suspect Turbo Squid is looking for mesh type models. STL's, etc..... For an STL file it is looking for info on the mesh, number of faces and vertexes. Not information that we SW users are typically concerned with.
Would the number of triangles not be a good starting point to calculate the rest?
thanks all for your replies.
I'm trying to upload stl and wrl files and to do this, TurboSquid asks (as requirement) for the number of polygons and vertices.
I was hoping there was a properties dialog box I could open in my asembly that would tell me this stuff but sounds like that's a no...
I'll dig around a bit more to see if I can figure it out
I do have Blender although, I'm not up to speed on using it. If anyone knows if Bender can do what i need, please let me know.
Here's a screenie. Mine is a little different from std but you should be able to follow it ok
The stats are displayed in the top header at the right Ve: Fa:
If you are not in Edit mode the stats shown are for the sum of all the meshes in the visible layers
It wont matter if you have the Default Cube in there since it isnt counted when you are in Edit mode with another mesh but if you want you could delete it in Object mode by selecting it and using the X key.
You need to import your mesh via the File menu and then with it selected (RMB) use the TAB key to get into Edit mode to see the stats for that particular mesh.
Toggling the TAB takes you between Edit and Object modes.
As an example if you had selected the default cube and TAB you would see the stats are Ve:8-8 Ed:12-12 Fa:6-6. this means 8 out of 8 are selected...The A key in edit mode toggle selects/deselects all vertices/edges/faces depending on the selection filter.
If you want you can separate part of a mesh from the rest in edit mode using the P key. Crtl Z is undo.
If you need you can search for another Blender post I made on the forum somewhere about other handy tools for the selection of specif parts of a mesh in Edit mode for separation. I think I mentioned about scaling objects too.
BTW if you import STL it might be that you end up with double sided meshes. check for and fix this by pressing W, 6 in edit mode to 'remove doubles'.
As I told you, you can calculate all these numbers in SolidWorks. Upload an STL here and I will tell you how many faces and vertices it has.
Alin, I played around with selection filters and measure and I found that your method works on parts but doesn't work on assemblies. I also could not get a selection when I open it from the stl file.
I have attached the stl file so you can see and maybe i'm doing something wrong. Let me know...
Sorry, my machine is not powerful enough to open this file. Can you send me the one you imported as a surface body in SolidWorks format?
Its not that your pc isnt powerful enough.SW limits the number of faces you can import geometry wise else it requires it to be a graphic body.
There is some mention of this in the on-line knowledge base and I am pretty sure I have written a forum answer somewhere reiterating that info.
I cant remember at the moment but its quite low - 100,000 I think. Need to do a search...
Edit: Here the thread - 20,000 faces - https://forum.solidworks.com/message/130998#130998
Neil, these numbers have increased significantly since SW 2016.
2017 SOLIDWORKS Help - STL Files (*.stl)
You can import .STL files with up to 500,000 facets (~ 24 MB for binary format .STLfiles and ~ 138 MB for ASCII format .STL files).
This increase in size is approximately:
For surface and solid .STL file imports, you are warned that conversion may take a long time and you are given an opportunity to cancel the import.
However, import performance has increased significantly. For example, the import time for a solid .STL file with 20,000 triangles is now as much as three times faster than it was with SOLIDWORKS 2015.
For surface .STL files, a stringent check gives more meaningful results.
This is You model parameters in Blender. Use import metod to Blender like said Neil.
When You import model in blender sometime You need search the, because is big.
Recomended - export to vrml have the same dimension.
And from blender You make export to *.obj format. It is very common in other programs
So for assemblies... you can save them as a part, right? And apply that workflow after that.
Or create a virtual part and "join" all the other components.
I used 3ds Max for that
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