I have a big assembly and it can move in the graphics area. I want to stay in the same place. What is the best way to keep my assembly in the same place, thank you.
Go to the first component in the assy tree
Ctrl select its origin and the origin of the assy
Enter Mate mode
Select Align Axes
Click the green check mark
If all other components are correctly mated to the first and subsequent components, the assy should be static. If not, extra mates may need to be applied to the still movable parts.
mate the main planes together or RMC the name in the property tree and select fix
You want the best or the fastest way to ground your assembly?
can I get both please, thank you.
Fastest (and least elegant) is selecting everything, RMB and Fix.
Normally, I would see what degrees of freedom are left (move the components in all directions, you can even use move with triadfor that) and "ground" the "base" components either to the origin or to one or more of the 3 default assembly planes. Read about the new SWX 2010 "grounding mates" here.
I have a wind turbine, so I need some components to be able to move. But I want the base or column to stay in one place. When I try to fix the column I get errors saying that "this mate cannot be solver" and "this mate is over defining the assembly. I also tried using mates with planes, but I'm not sure how I would do that because the planes are not fixed they can be moved. Thanks for all feedback.
The main reference planes cannot be moved by dragging ... but they can be resized by dragging the control points.
How many first level components do you have? I had to troubleshoot the mates from a huge assembly once and I applied this workflow:
1. Suppress all the components, but the "base". Mate the base to the assembly origin/planes.
2. Resolve one first level component at a time. See what mates have warnings or fail and Delete/Edit them. In the end make sure that all the degrees of freedom that needed to be eliminated for that component were.
Keep doing that until the last component is resolved and it moves as desired.
Retrieving data ...