Hello, I am essentially trying to make a bullet. I am currently using the dome feature, but it just does not make the point sharp enough without making it obnoxiously large.
How can i keep the same depth for the dome but make it sharper?
You can loft to a point from the top of the cylindrical surface and use the start / end constraints to control the sharpness as shown in the attached file sample.
Use a revolve feature instead.....
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