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Tutorial: Making a realistic wire-braided texture in modo

Question asked by Paul McCrorey on Jun 20, 2010
Latest reply on Jun 22, 2010 by Paul McCrorey

Ok  guys/gals,


I recently worked on an image where I needed a braided wire to look realistic. I wasn't as successful getting it done with the projection types available in Photoworks.  It turns out to be pretty easy in modo using an image map and a projection type called "UV".  Essentially mapping the image onto a flattend version of your geometry.


This is the process I went through to achieve that in modo.


This is a series of tutorials geared towards Solidworks users using modo.


I have broken out the tutorial set so you can skip to the stuff you want to see.


Let me know if you have any questions.


Wire Braid  Series


1. Intro video


2. Modeling wire in Solidworks


3. Modeling wire in modo


4. UV'ing the wire


5. Applying image map in modo


6. Final tweaks