Anyone is aware of a way to draw into SW OpenGL buffer WHILE IN A DRAWING, NOT IN ASSEMBLY???
Anyone knows how to draw into SW drawing using other means (GDI???? DirectX ???? anything???)
when speaking of 2D sketches you can simply use ModelDoc2.InsertSketch2 method + SketchManager to create lines etc. in the drawing.
Using OGL in the Drawing environment absolutely the same as in Part or Assembly oned. Just catch the BufferSwap notification and draw your OGL objects within the handler of this function.
Do you have any issues with this?
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