I am trying to create a tap shape and the way I have done it in the past is how I have done it in this file, but I think it could be done better.
My problem is getting a smooth transition between the main sweep surface and the second sweep surface. I am using splines and have tried messing around with start/end constraints and guide curves but I am getting what I would call 'pinching' along my guide curve areas.
Basically I want a sexy joint which gives me good zebra stripe patterns for moulding.
This is not the actual product because of work confidentiality, but if I can get this smooth then I can apply the techniques to my other models.
Done in SW 2010