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Multi directional surfacing

Question asked by Aaron Tuck on Mar 9, 2010
Latest reply on Mar 10, 2010 by Aaron Tuck

Hi there.

 

I am trying to create a tap shape and the way I have done it in the past is how I have done it in this file, but I think it could be done better.

 

My problem is getting a smooth transition between the main sweep surface and the second sweep surface. I am using splines and have tried messing around with start/end constraints and guide curves but I am getting what I would call 'pinching' along my guide curve areas.

 

Basically I want a sexy joint which gives me good zebra stripe patterns for moulding.

 

This is not the actual product because of work confidentiality, but if I can get this smooth then I can apply the techniques to my other models.

 

Done in SW 2010

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