I don;t think there is any option to do that. At least not in PV 360 2009 version.
May be you can make a customize pattern for yourself.
Ah. Yeah unfortunately you have no options to control this in PV360.
You'd have to use modo to create the rendering or use the brick apperances in SW.
Thanks for the help!
So what about lighting? will that transfer over if i place a spot in the sw model? like say i have a window and want to cast a shadow through it so you could see the shadow on the floor.
you say currently....
it would be good if you could apply lights from within pv360...
Don't forget that in PV360 right now you can put geometry in your assemblies and use it as a luminous panel. You can apply the 'area light' material to that geometry and get some "more direct" lighting. I use this all the time.
Also - don't forget that you can apply the area light material to a face. This is good if you need light in a particular area and there is a portion of your model not facing the camera located in that area. You can apply the light material to the face pointing away from the camera and get some add'l lighting that way.
It is a round about way to get the focused lighting you need. However, remember that if you put a big panel to light your scene if may block the HDR lighting...you may have to play around with this.
This is what I am after.
The enclosed pic i did last night i would like some light to come in from the side and make it look like its going through a window and casting shadows on the floor.
Paul brings up a good technique.
To do the window shadow effect you'd have to model a wall with a window cut out on the side of your scene (off camera). The using Paul's technique place a light panel (rectangle geometry with the area light appearance) on teh outside of your window. Might work? Not sure how much light and shadow will get cast into the scene?
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