I want to model a seat made from canvas, which has straps and buckles etc. I want it to look as realistic as possible. Does any one have any tips on how to go about doing this? Or if they have done a similar model?
Many Thanks, Mike
I haven't started it yet, so no pictures yet. Picture it like a canvas sling seat with padding in certain areas.
I'll have a play with the deform, flex and freeform tools. I was hoping there would be a 'cowboy' freeform modelling tool which lets you drag points of a mesh where ever you want..
Not worried about control of the model as its purely for visual affects.
I'm working on a similar object and have used the boundary and fill surface, i found that it is working very well!
But, if your modelling fabric parts, it would be nice to see how they look when they are flattened.
SolidWorks cannot flatten complex curved objects. It can only flatten a model if it can be made out of sheet metal. There really are no work-arounds for flattening complex shapes in SolidWorks.
How about logopress!?
i got it to generate a flat pattern from a double curvature surface, but i don't now if i can use this for anything?
It is flattening the part as if it was a deep drawn part! Does this make sense? (sorry for my english)
Yes, makes total sense. Logopress can do it, SolidWorks can't.
<< I was hoping there would be a 'cowboy' freeform modelling tool which lets you drag points of a mesh where ever you want..>>
Isn't that pretty much exactly what "Freeform" allows you to do? For my money, it's the first 'direct surface modification' tool in SldWks which delivers really usable and controllable functionality.
I encourage you to experiment with these options:
1) Flipping through the tangency options of edges. Two things - you can move a surface's edge if you select a "Moveable" option, and the other options you choose affect whether you get control of the tangency vector (direction and strength) at the ends of control curves which terminate along that edge
2) Picking several control points at once, by control clicking, to move entire lines or areas to be moved
3) Flipping through the triad orientation options. Being able to position the triad so that it remains aligned with the surface normal is truly brilliant. At other times, keeping it aligned with the global coordinate system is useful
4) Remember that you can use successive Freeform features, each focussing on a particular character or region of the surface. The original feature can be a simple surface with the basic character you want, and that surface's "fairness" will generally survive successive Freeform modifications, if these are judicious.
5) It may help to provide external curves to which control points can be snapped. Note that this snapping does not create a permanent relation, so you will have to be vigilant when making further edits.
Don't be misled by previous disappointments with direct face editing tools. This one (IMHO) rocks!
It doesn't offer intricate control (eg direct control of vector strength and direction within the control curves) but you probably don't need that accuracy for what you're trying to do.
Unlike previous tools, Freeform behaves in consistent, predictable and controllable ways.
Here is my fabric covered wing approach. I am still struggling with the wingtip but you can see what I am up to. Is this the "starved cow" effect you are looking for?
The SW file was uploaded in an earlier surfacing post of mine today.
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