In Photoworks I get great results using decals that are semi-transparent - it allows me "layer" textures/appearances to create subtle effects - panleing, grime, chipped paint, etc. - that I would otherwise not be ablte to create. The body panels on jet in the attached image are a decal created from a black and white schematic image of an F-14, with the illumination set to "matte", and the transparency at 90%. There is no mask used, though I think that may be the solution to my problem , see below.
If I open this file or others using the same technique in PV360, there are a couple of issues. First, it takes forever to open and response in the program is extremely sluggish. Second, the decal is no longer transparent - it is opaque and almost seems to be acting like a lightsource (sea attached image - could be so bright because decal is white).
Is this a known limitation? A bug? I'm thinking that masking out the white might correct the brightness, but it would still be nice to have the transparency of the decals carry over from the PW.