Hi, I am new to solidworks, actually just downloaded the free 90-day trial software the other day. I am trying to design a faucet head using surfaces and I am running into a roadblock when trying to merger/blend the neck to the base. I don't have an example of my problem to show, however I do have a picture of my desired finished model and I highlighted the area where I'm getting stuck.
I am coming from AutoDesk Inventor and used to solid modelling and haven't worked at all with surfaces. I completed most of the tutorials that came with solidworks, including the surfacing tutorial. I'm not sure if my approach is wrong (still using the solid modelling approach) or there is some tool that I don't know of yet that will help me bridge this gap, but I would really appreciate it if someone could shed some light onto my problem here. Many thanks in advance.
Attached is a .png of the finished model. The way I'm attacking this in SolidWorks is to, first revolve a surface of the base, then loft the entire neck portion to where the surface texture changes color (so, not to the base), now my idea would have been to create some kind of variable fillet to fill the gap. The problem is, I don't know how to do that. Any help again is greatly appreciated, thanks.
Create planes that define the boundaries of the transitional area you want for the blend.
Use these planes to "trim surface" to basically delete all the surfaces between the planes.
Then you can create a boundary surface.
Don't worry about direction 2, just select the starting edge in direction 1, then the opposite edge for direction 1. You will probably have to move around the connectors to get the "flow" of the transition how you like it. Select on each of the edges in the feature manager, you will see a drop-box below the selection area for how you want it to transition. This will be set to "none" initially, and will give you different tangent options. For a nice smooth transition, make sure this is set to "curvature continuous" for both edges.