I was pleased to make a presentation at the Denver SWUGN Tech Summit on 09/15/09. My presenter's guide is attached as "readme.pdf" if you're interested in what I intended to say during the presentation. There's always a disconnect between what is rehearsed and what actually happens.
The image above was part of the live demonstration of PV360. It took less than 5 minutes to generate and that included a lot of talking while I did it.
The point of this post - after the meeting I chatted with 4 people who I hold in high regard. (I think their comments deserve a bit of discussion.)
- PV360 treats me like a dummy - I need more control. (I disagree. PV360 is excellent for people who don't want to fuss with non-CAD stuff)
- PV360 has a better UI for applying appearances and environments than SW. (I completely agree!)
- PW is better because you can set up a scene and reuse it. (but how long did it take?)
- PW is better because you can position the model in the scene exactly how you want it. (Yes, PV360 lacks some of that.)
- PW is better because it is integrated, has decals, uses 3D controller, consistent hierarchy of apperances, etc. (I still like PV360 but agree in principal.)
- I wonder how PV360 will get integrated and replace PW? Will we have animation? Will I loose all of my prior art? (I sincerely hope that SW has a smooth migration plan worked out. I think PW is dreadful; PV360 is terrific. I rely on motion studies to produce animation videos. I have to use PW and resent it every time I do.)
How do you feel about PV360? I think it is exactly the kind of tool I need; I'm a 3D modeler, not a graphic image theorist. I need to produce stunning images quickly. My greatest knock against PV360 is that it is not better integrated into the SW UI. (Hey, J.W.! There's a lot about the PV360 UI to love!)