Hi, I'm attempting to model a bone from an animal (a bat) and
am trying to determine the easiest way to do this. I am trying to
make it as accurate as possible and since the bones are slightly
curved with joints at the end and do not necessarily have a
constant cross section, it is quite challenging. Should I draw a 3D
spline as a sketch and go from there?
I'm not worried about the bone being hollow, just assuming
it's a solid.