Anyone can have an idea about creating a compressing spring, that actually compress into an assembly?
All the best!
From Ben Eadie of SolidJott
And from these forums (using animated spring as the search term)
Do a forum search on "Spring" there are several threads on the subject.
It's what I've did first, but nothing helpful. If you have some hints, please do share them.
Thank you Kelvin! I've seen some similar example but it didn't worked, now I've seen why. Thank you for your time trying to help a man in need.
The second link I've found it my self but it was an old one and the description wasn't quite as the author mentioned. I've done 2 forum subscriptions today, I just couldn't do a third one.
If I may push my luck a little bit: I have the spring now and I need to dimension it. The main problem is when I make a brake section and I want to add dimension, it gives me a nasty message all the time: The selected entity could not be converted into a line or circular arc.
I've found a workaround, by doing a circle right around the section with the same dimensions. Is there a more easier way?
Indeed, the problem is that I'll have to break the ellipse or to put a circle on it.
That animated spring has gave me nightmares, I just could not make it to animate just as was in the movie. I mean, just by pulling from that line, only when I was edited the line. So, I guess I'll have to use some kind of macros to make it move. Very frustrating
Once again thanks for your help!
Here the two methods I use to animate spring:
@Clark Honzik Of course that I've looked at the examples! The people that had answered me were kind enough to give me hints and I respect their time and effort. As you know Kelvin Lamport has gave me an example, but it didn't worked exactly as in the video. After some web searches I've seen the problem: INSTANT 3D. My home system it seems it does not have it (SW2008 x64 SP0). The station that I have at school it works exactly as presented in the example. So after all there were some initial conditions that had to be respected, but they weren't quite visible.
The example that Kevi has shown me, works well as standalone part alsa included into an assembly.
@Deepak Gupta Nice blog you have there. I've seen it when i looked up the animation problem. I'm a little bit scared of macros to be honest. All the time, macros were at the end of my possible solution list... some troubles with them in the past. If I use to animate my structure using macros and I have 50 parts ( the spring is among there parts) it couldn't be very computational intense? My CPU I think it can handle the load (Intel E8400), but the video card, although it can be a gamer's choice (Nvidia GTX 260) can have problmes. In assemblies if I turn on temporary axis all runs slowly.
Look at this post https://forum.solidworks.com/message/110524#110524 and have a look on the files/method suggested by Dennis. He has explained the in context method of animating spring in assemblies.
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