I know, glass, satin, an reflective stuff is very expensive (takes longer to render).
What would be the best material(appearance) to apply to components (in SolidWorks) for the assembly to render faster?
It depends what program (PhotoWorks or PhotoView)?
Actually the default plastic material is pretty fast (on purpose), and just because if has reflection in it does not make is slower. In CPU ray tracing programs, the material (appearance) "cost" is mostly dependent on the type of "shader" is used, but also in the environmental settings (no. of lights, HDRI, other objects, environment image map etc.) So lets take the scene (environment) out of the discussion and just focus on materials. the types of materials that are really going to cost you are:
So, it's no wonder that the rendering Mike Wilson did for me below took about a week to render - transparency and satin metals.
Thanks a lot for the descriptive answer.
We're using PhotoView 360, and what we're looking for is something is a material that is fast to render, but keeps the colors bright. The intension is not Photorealism here, the only reason we use PhotoView because we plot this images for presentations and we need high-res images of our SolidWorks proposal models. So far the Default Plastic has worked OK, just wondering is there was anything better.
Adrian Velaquez "need high-res images of our SolidWorks proposal models."
You want hi-res images of your RealView SW view? If so you can do this in a roundabout way in 2009. You should check out SW 2010 beta2 - it makes it even easier. Or perhaps you're referring to PhotoWorks resolution limit?
I don't have any rendering option but need high res output for exactly the same reasons you do. Here is my work around.
Set up all materials correctly in SW, and get the lighting etc good using the RealView options. I then create a drawing, with the model shaded only. It comes out just like the Model / Assembly, without reflections/shadows on the floor, and of course no background.
If you then save the drawing as a TIF file you get options for resolution etc. I save at 600dpi on A4, and get a good result. TIF files are approx 110Mb.
I then open in Photoshop, crop and tweak the colours, and the job is done. I can pop these out for 15part plastic assemblies in about 40minutes if things are going good.
One little trick is to set up all materials etc with Real View graphics turned off (of course you need to be familiar with what materials do what), because then it doesn't spend all it's time attempting to render each change of material.
Hope this helps someone.
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