Here is a video
SP 4.0 Adds Decal Support to PV360!
Here is a video
I would say the decal ability in PW/SW is much more user friendly than HyperShot. The HyperShot UI reminds me of the way decals used to work in PW before the drag and drop functionality. HyperShot does have some nice tech features for decals (able to span multiple parts and will automatically read an alpha channel).
Isn't decal application and mapping in SW far superior to HS?
I guess I would argue no. I have the same feelings here as I have had on the textural appearances. Personally I'd like to see everything work in one location. This means one of two things for me.
Decals are part of the design and placing them appropiately in SW seems correct, no?
Oh god, jesus and heavenly lord above, please listen to my prayer that PV360 remains a standalone so I can work on my super cool 3D models in peace and harmony while my renders process quietly in the background. Thank you lord....and Marc Biasotti.Rob Rodriguez wrote:
PV360 is fully integrated into the SW window and I can work in PV360 with full control over materials and decals. Mapping, scaling, position, etc. Basically the same controls we have now using PW.
or
PV360 is a stand alone app like it is currently and has all the controls required to apply and manipulate appearances and decals. Mapping, scaling, position, etc. Basically the same controls we have now using PW.
AND...on the subject of animation...any thoughts on making Solidworks files more friendly for nurb based animation software? I'd love to be able to do a large part of my modeling in Solidworks then import the files into a program like Maya when I need to make animations that have cloth based properties.Paul McCrorey wrote:
Mark,
Let me chime in on the rendered animation importance as well. Currently, I am using PV360 more and more on my day to day. But I also do a fair bit of animations and losing PW and the animation capability would not be ideal.
Any thoughts or prognostications (my word for the day) here?
Paul
Thanks Jeff, very interesting article. There is definitely a need for this type of software and it looks like this T-splines deal might be headed in that direction.Jeff Mowry wrote:
Corey, you may want to look into what T-Splines is doing in making mesh-to-NURBS conversions. Not sure if it's bi-directional or not, or whether anything is in the works to be compatible directly with SolidWorks, either.
(I got this from a post that Matt did a couple of days ago.)
Quick question - if you changed the 'luminosity setting' or if you put 'area light' as the material, would it light up more then?