Hi, i need help regarding simulating a bulb or a flourescent light radiation in a space or room using flow simulation, does anyone know how could this be done correctly? i just got to make sure that what im really doing is right, thanks to anyone who can help me..
So, between those two, I would choose Radiation Sources, considering you want to know the radiation effects on a surface ?
Maybe before going to the real problem, you could do a test (with a very simple geometry, like two parallel planes) to know what's the difference-s (if there is/are) in terms of radiation flux on the surface you want, if you have a Heat Source, or a Radiation Source, both will produce radiations - I don't know actually what will be the differences in terms of radiation, cause it's probably depending on how Flow treats the sources...
Hope it helps a bit.