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How to get primitives/lines to snap to vertices and faces

Question asked by Josh Fahey on Feb 2, 2021
Latest reply on Feb 3, 2021 by Josh Fahey

Hi all,


I'm trying to work out the best way to demonstrate in composer where we want our fitters to run a bead of sealant. I've looked at a few different ways to show this but I believe the best way would be to use a line in composer however they don't seem to snap to any vertices or faces like they would in SW. Is there a setting to turn snapping on?


alternatively I know I can use the explode diagram to separate surfaces out of an actor. is there a way to separate out individual edges?