Rotate/Align the pentagon on the left so that it's right-most side aligns with the vertical construction line beside it (as shown on the right)
I could only get this to work by redrawing the pentagon - am I missing something?
Rotate/Align the pentagon on the left so that it's right-most side aligns with the vertical construction line beside it (as shown on the right)
I could only get this to work by redrawing the pentagon - am I missing something?
You could just make that line have a vertical relation, no need to draw the construction line.
And if it's an equilateral polygon, use Tools --> sketch entities --> polygon which is much easier than drawing the lines and adding relations.
Craig Schultz wrote:
You could just make that line have a vertical relation, no need to draw the construction line.
And if it's an equilateral polygon, use Tools --> sketch entities --> polygon which is much easier than drawing the lines and adding relations.
OK, I get you, but you still had to redraw the pentagon.
Lets assume it's all imported 'dumb geometry'. . . and let's also assume that our construction line isn't vertical or horizontal - how would I align it then without redrawing?
1-APOLC1L wrote:
OK, I get you, but you still had to redraw the pentagon.
Lets assume it's all imported 'dumb geometry'. . . and let's also assume that our construction line isn't vertical or horizontal - how would I align it then without redrawing?
No assumptions necessary - Attach the file(s) here and end all doubt.
Oops, I guess that you did.
1) It was your first sketch and it has a dimension on it, so how would I know it's imported "dumb" geometry. You would still have to add, a vertical, and an equal relation at minimum along with the dimension to define it if you wanted to modify it, otherwise just fix all of the entities.
2) "Lets assume it's all imported 'dumb geometry'. . . and let's also assume that our construction line isn't vertical or horizontal - how would I align it then without redrawing?" Well if you want to define it, the construction line would need to have a vertical relation, so why not just add it to the actual line itself? Vertical = one step vs vertical line + collinear or parallel 2 steps. Or draw the polygon on a new sketch, make one side vertical and then equal to the imported "dumb geometry.
3) Your file name is Exercise 520 aka assignment on an educational license. I tried to help you get to your end game with minimal steps and not do your homework for you.
OK, I couldn't open your file (future version), but I did an experiment
Lets say you had this imported (or whatever...you are starting with this):
So, I want the odd shape to have the top right line, aligned and oriented with the construction line. All while retaining the shapes internal integrity.
Here is one way:
Derived Sketch (not necessarily the best, just the first one that I thought of):
Thanks for all that. I've tried to repeat your steps, but I can't seem to move my "derived sketch" out of the way after creating it.
Am using 2020 Educational version.
Dan Pihlaja wrote:
You have to edit it and then move the geometry inside the sketch. It is all 1 item
OK, I finally figured out a way to move it. Looks like your method works - But I'll have to mark Jim Sculley as correct, his solution was more straightforward. Thanks anyway, you've introduced me to 'derived sketches'.
Another option is to make the original sketch object (pentagon in this case) a block, and then align it by collinear or parallel or dimension or whatever. If you don't want it to remain as a block, after it is aligned, explode the block.
Melissa Newby wrote:
Another option is to make the original sketch object (pentagon in this case) a block, and then align it by collinear or parallel or dimension or whatever. If you don't want it to remain as a block, after it is aligned, explode the block.
Thanks for that.
I had to play around a while to make it work though. I had to save it out as a block file and then bring it back in before it would let me add relations to its edges.
Another option is to make the original sketch object (pentagon in this case) a block, and then align it by collinear or parallel or dimension or whatever. If you don't want it to remain as a block, after it is aligned, explode the block.