Hi,
I am struggling to edit an imported tyre (DrivAer) to have a realistic contact patch. I have split the tyre at the correct height to give the contact patch (picture below).
However, along the contact patch, I want the tyre grooves to be parallel to the floor (or contact patch) and at a constant height with the same geometry (ie curved at the edges) as it was before. So, essentially I can't work out how to make (or replicate) the tyre grooves from being a circular feature to a linear feature along the contact patch. This concept of uninterrupted grooves should be more obvious from the following picture, which has rectangular grooves, as for my case I currently have (a) and want the grooves to be uninterrupted like in (b).
The grooves for this tyre can be more clearly seen in the following picture.
Is there a way to accomplish this?
Here is one using "Deform".