I use alot of long, slender beams with thin webs so solid elements are not possible or practical to get 3-4 elements through the thickness. I usually create surface models based off the solid geometry and body delete the solids. My question is though when using mid-plane surfaces you get material thickness overlaps once the FEA figures in shell thickness. Does this create overly ridged areas of the model? Simple case would be say we had an I-beam, the web to flanges would have material overlap.
Hello Derek,
If you are creating Mid-Surface features in your model, then it will place the surface at exactly 50% throughout the part body.
When you edit the shell definition, you will need to specify the correct thickness and ensure the offset is set to 50%.
Then, once you create the mesh, you can choose to render shell thicknesses in 3D to help visualize the mesh and confirm that the offsets are correct.
Let us know if you have a different concern...
~Ben