If you edit the Helix and change the starting angle to, say, 0 degrees. The tail doesn't move. Hence, error. The tail is created created with 3D sketch.
Create a coincident plane on the end of the spring.
Create another plane, perpendicular to the one above and aligned to the direction the tail is supposed to go.
On this second plane, sketch the tail's path.
On the first plane, sketch the spring's OD and pierce point it to the path.
Tail is not an integral part of a Helix and Spiral. It is a part of a design process. You can rotate the whole body by using Move/Copy Bodies command.
what do you mean?
Normally when you edit a sketch following any sketches also will be behave accordingly if sketches sketched by you but in the case of Helix and Spiral you are not sketching any sketch only feeding data, according to your data sketch is formed by the software therefore you cannot expect following sketch will be behave accordingly.
Tail sketch was not created by data fed to form Helix and Spiral therefore it was not an integral part of a Helix and Spiral.
Maha Nadarasa wrote: Tail is not an integral part of a Helix and Spiral. It is a part of a design process. You can rotate the whole body by using Move/Copy Bodies command.
Maha Nadarasa wrote:
But this operations rotate body. This don't work if Shawn want change angle between start and end.
Is difficult (but possible) make 3D sketch witch can follow start/end spring. So... make 2d sketch
Oops, I found an error in my "solution".
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