Has anyone managed to find a fix for this?!?
At first 3D textures seemed like a really powerful tool. But now I'm finding a LOT of limitations.
For example, when I apply a 3D texture, it keeps creating these raised edges on the part. See screenshot attached.
I've tried playing with the texture map file: inverting the black and white, etc. All types of configurations. But with all of them I still get these raised edges!
It happens more when I use the texture map to cut into the part - a concave feature - as opposed to when I make a 'bump' or a convex feature.
This might be okay for some rough prototypes. But not for serious product development. And certainly not when taking something to tooling!
Any advice would be welcomed.