Are there any tricks for making mirrored bodies more usable in SW? Here's my problems.
I've got a part that is symmetric in X and Y. I drew 1/4 and then mirrored twice.
If I add fasteners using a pattern driven pattern, it only works if I select one of the holes in the original quadrant, and then, it only patterns the holes in that original quadrant.
When dimensioning this part, the hole wizard thinks I only have 2 holes instead of 8.
I have another part that is a mirror. The history tree for the part is "insert body", "mirror", "delete body."
When I use the hole callout, it doesn't recognize a threaded hole.
I'm sure these are well documented problems. I'm hoping there are some "workflows" to improve this behavior.