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OpenGL Shaders in SolidWorks problem

Question asked by Asa Fedina on Feb 26, 2020
Latest reply on Feb 26, 2020 by Asa Fedina



I've been trying to draw some custom 3D objects in SolidWorks using OpenGL. This works when I use the immediate mode in OpenGL or VBO.

However, I want to use shaders. I am using the glad library for the OpenGL.

I create and load the data in the VBO's in the swBufferSwapNotify event handler. When I call a method to draw the objects using the VBO's - everything looks ok. But if I use a fragment shader, I get a full screen fill, which remains until the first hover over the component and appears again when I try to rotate the camera (image 1, image 2). 

If I also use a vertex shader, then objects belonging to SolidWorks fall into it.(image 3)


What can be wrong?


image 1