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Update to Surfacing Bible

Question asked by Matt Lombard on Feb 18, 2020
Latest reply on Feb 18, 2020 by Matt Lombard

After 12 years I still get a lot of inquiries about updates to the SolidWorks Surfacing and Complex Shape Modeling Bible, or the Surfacing Bible for short. So I finally wrote something I call The Surfacing Episode (there will be other episodes for stuff you can't find in other places). It's a subscription site, still about the cost of a book, but with all of the information age advantages like videos, searchability, ease of updates, accessibility from various platforms and devices...

This includes a lot of the answer to the question "why", as in "why use this feature instead of that feature", "why didn't this work", "why do you recommend that", and so on.


The stuff you find on Youtube is so shallow. You have to look around a lot before you find a substantial answer to real questions. The Surfacing Episode has almost anything you want to know about SolidWorks surfacing in one place.


Plus it includes stuff like comments for each chapter, with a direct dialog with the author, and immediate fixes and updates. Plus you can download models directly from links in the text.


Here's a link to the front door: link.


In case you're wondering what's in it, there are about 37 chapters, the equivalent of about 500 pages in a printed book. The stuff most people will be interested in is at the end - all the modeling examples/tutorials.

SolidWorks Surfacing Episode
1.0 Surfacing Concepts
   1.1 Terminology
   1.2 Surfaces vs Solids
   1.3 BREP and Trimmed Surfaces
   1.4 Algebraic vs Interpolated geometry
   1.5 Getting Started on a Project
2.0 Tools
   2.1 Sketching, Curves and Edges
      2.1.1 Splines
      2.1.2 Curve Features
   2.2 Surface Creation Tools
      2.2.1 Boundary or Loft?
      2.2.2 Sweeps
      2.2.3 Fill Surface
   2.3 Fillets
   2.4 Shelling
   2.5 Surface Manipulation
   2.6 Body Management
   2.7 Evaluation Tools
3.0 Special Techniques
   3.1 Sketch Tricks
   3.2 Layout
   3.3 Master Model
   3.4 A-bomb Fillet
   3.5 Multi-intersection Blend
4.0 Modeling Examples
   4.1 Emblem
   4.2 Musical Instrument
   4.3 Ladle
   4.4 Plastic Bottle
   4.5 Motocross Helmet
   4.6 Aircraft
   4.7 Sports Car 1
   4.8 Sports Car 2
   4.9 Decorative Furniture
   4.10 Splitting a Mold
5.0 Best Practice