Amber LED appearance was in placed on part directly from Default Appearance in SWX. Same color was made PNG file and considered as a custom color and placed on part. But both shows different appearance. What is the reason for that?
Material/Colors/Textures will all look different based on you're "Scene" settings or "Edit Scene".
Just like Photography, setting your scene and materials is a challenge.
3D Rendering, like photography, is mostly about Lighting, Lighting and Lighting.
It could be your light source, the key, the fill, the background, the angle, the intensity, the diffused, the color,.. there are so many factors... and the environment,.. indoors, outdoors, light box, studio,...
Personally, I keep it simple I use a basic HDR environment and rotate it or position the subject to what looks best.
Library samples are rendered on standard SW lighting and scene. If you do not make changes, the material should not different (much). The exceptions are transparent, translucent, mirror and self-luminous materials (as LED and all lights).
Hi Krzysztof, that maybe correct.. I changed my scene settings from the start (1997/8?) and have gone through many iterations and 3 render engines... the changes over the years are now a blur to me. And, with those 3 render engines, I have my reservations "if" those settings are "default".
So, having the New User and OLD understand and have the baseline (sldprt/sldasm) and then, adjusting the settings would be,.. nice (and the file size would not be that big.. or we download from a server?).
There is more to an appearance than just a colour.
Take a look at the advanced options.
If you click the Dynamic help, it will tell you what each setting does
Thanks. I am able to get near default color by adjusting illumination.
Its normal. The sample in library show the rendered material. To have the same image in the workspace you need to turn on integrated preview mode.
I'll add, imho,.. what would have been GREAT... if SW Corp had created a Full Model Library of ALL the Material Clip Art they show!?
For example,.. the "Amber LED" ... opening and rendering the actual sldprt or sldasm of the sphere with the material and the scene they used to creat that "Amber LED".
That way, there would be NO QUESTIONS.
Sadly,... they did not.. they created years of uncertainty and confusion.
Paul, I wrote: The exceptions are transparent, translucent, mirror and self-luminous materials (as LED and all lights). You now why. Especially the lights because they are emitters. Which does not change the fact that in the case of this material they could make it better. Just adjust the two settings, but for beginners it can be frustrating.
For simple stuff it's fine.. but it is and can be confusing when going beyond the default.
Yes, but it's hard to demand that the engineer be a rendering specialist. And so I think (as a user of other programs: 3D Studio (DOS), 3D Studio MAX or 3D MAX a few others with less experience) that the visualization module in SW is very intuitive and can give very good results in short time. Unfortunately, I have no experience in new versions but if, like everything in SW, it went in the wrong direction ...
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