I wonder if anyone could outline the "feature / command" path needed to convert a "Weldment" into the "SOLID BODY" state required in order to apply a 3D Texture - using either a "Miscellaneous 3D Textures" library element such as diamond plate, etc, or from an image file such as seen at right for "Displacement Mapping"?
As seen in the Feature tree, there are no "Solid Bodies" after generating a Weldment. And, I do have the Options configured to show "Solid Bodies" in the Feature Tree.
Thank you for any help you may offer.
Your "Solid Body" is encapsulated within the cut list since the body was created with a weldment (or sheet metal) feature. If you expand the "Cut list" Folder you can find what you're working on there.