Vlad K

Motion study, Camera view jerkiness

Discussion created by Vlad K on May 2, 2009
Latest reply on May 4, 2009 by Mark Kaiser
I am working on an assembly with about 20 camera key-points. All camera positions are now dialed in and i am happy with how it looks, except when the timeline reaches the next keyframe.

The problem is this fast rate of change of camera angle and or speed.

Is there a way to smooth that out? Almost like one would use curvature continous on sharp surface.

In several proff movie editing software packages there are features smoothing the change of frame rate, sound, etc. It would be nice to have a similar graph based interface in SWX.