I have a solid I have been working on and would like to a surface.
Yes you can. Because group of surfaces turn into solid.
Yes, through different ways depending on the intent or goal. Upload your model with more information and someone will be able to properly guide you and maybe show various routes.
I uploaded the part.
How did you do that?
You can delete any planar face, you can select all walls (surface) and offset 0,0 mm you can more... Like write Jesse Robbers: "Yes, through different ways depending on the intent or goal."
The way Maha showed may be the most common way to convert a solid to a surface body, in 3 features, kind of like what the Knit feature does but in reverse. I have a file attached that is in 2 features to get the same resulting surface body.
Speaking of this, why isn't there a feature for this? Don't think very common or high demand, but a feature like this could save some clicks.
Other ways to get a matching surface body would be to select all the faces, daunting task, but not bad if use "filter face" selection filter and the select all keyboard "CTRL+A" either just prior to selecting a feature or while editing a feature. The feature you choose could be Knit, which would create a new surface body, which has the option to make solid, but then the move/copy body feature would be better suited for this. Or use the offset surface body, set to zero value. This has the function to offset +/- if you desire but with limitations, especially on the fonts, it will fail eventually. If you offset it to change size, would be best to just model to the right size, or possibly to look at the Scale feature.
I have a model attached and images. You would either choose, unsuppress, knit or surface offset at a time, not both at the same time for example purposes or for functional purposes, one of these features is to be deleted or not used typically. Then delete out the solid body that remains after making this matching surface body.
Taking this a step further, if you're wanting this surface to act as a p/n on a BOM or something to that effect, like if it's a paint, coating, or maybe some overmold step you're seeking then you may want to look at the 2 files attached here to add some thickness to the outside of this surface body.
One is taking my X1 file modified to the X2 rev file, and using thicken feature, but it will fail at some point due to conflicting surfaces/thickness, mostly due to fonts.
The other option is shown in the X3 file, create a solid body encompassing the existing body, don't merge, use combine/subtract feature, then use shell feature, this will fail at some point for the same reasons mentioned before. I've made a move/copy feature in this file just for visual purposes. This feature can be deleted out or the body deleted out at the end, it's only for visual affirmation purposes showing this method.
Again, without further information from you for intent or the end result we are left aiming at undefined moving targets which may be the wrong target. You will need to give more information.
You can also do this with Geometry++ via Convert Solid To Surface feature
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